import QtQuick 2.0
 import Qt3D 1.0
 import Qt3D.Shapes 1.0
 import "."
 Item3D{
     id: room
     property double scale: 1.0
     property bool yspin: false
     property bool xspin: false
     property int yrot: 0
     property int xrot: 0
     property double distanceCorrection: 3.7
     transform: [
         Rotation3D {
             id: yRT
             angle: 0
             axis: Qt.vector3d(0, -1, 0)
         },
         Rotation3D {
             id: xRT
             angle: 0
             axis: Qt.vector3d(-1, 0, 0)
         }
     ]
     SequentialAnimation {
         running: yspin
         NumberAnimation {
             target: yRT
             property: "angle"
             to: yrot
             easing.type:"Linear"
             duration: 50
         }
         onCompleted: yspin = false
     }
     SequentialAnimation {
         running: xspin
         NumberAnimation {
             target: xRT
             property: "angle"
             to: xrot
             easing.type:"Linear"
             duration: 50
         }
         onCompleted: xspin = false
     }
     function rotateY(y)
     {
         room.yrot=y;
         room.yspin = true;
     }
     function rotateX(x)
     {
         room.xrot=x;
         room.xspin = true;
     }
     Quad {
         id: frontWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Quad {
         id: ground
         scale: room.scale
         effect: Effect {
             texture: "images/ground.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Quad {
         id: leftWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Quad {
         id: rightWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 180
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Quad {
         id: roof
         scale: room.scale
         effect: Effect {
             texture: "images/roof.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: -90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Quad {
         id: backWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: -90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }
     Cube {
         id: cube
         scale: 0.5
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0.0, 0.0, 0.0)
             }
         ]
     }
     Table {
         scale: 0.025
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
             }
         ]
     }
     Teapot {
         scale: 0.5
         effect: Effect {
             color: "#ffffaa"
             decal: true
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
             }
         ]
     }
 }