import QtQuick 2.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
import "."
Item3D{
id: room
property double scale: 1.0
property bool yspin: false
property bool xspin: false
property int yrot: 0
property int xrot: 0
property double distanceCorrection: 3.7
transform: [
Rotation3D {
id: yRT
angle: 0
axis: Qt.vector3d(0, -1, 0)
},
Rotation3D {
id: xRT
angle: 0
axis: Qt.vector3d(-1, 0, 0)
}
]
SequentialAnimation {
running: yspin
NumberAnimation {
target: yRT
property: "angle"
to: yrot
easing.type:"Linear"
duration: 50
}
onCompleted: yspin = false
}
SequentialAnimation {
running: xspin
NumberAnimation {
target: xRT
property: "angle"
to: xrot
easing.type:"Linear"
duration: 50
}
onCompleted: xspin = false
}
function rotateY(y)
{
room.yrot=y;
room.yspin = true;
}
function rotateX(x)
{
room.xrot=x;
room.xspin = true;
}
Quad {
id: frontWall
scale: room.scale
effect: Effect {
texture: "images/wall.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: 0
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 0
axis: Qt.vector3d(0, 0, 1)
}
]
}
Quad {
id: ground
scale: room.scale
effect: Effect {
texture: "images/ground.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 0, 1)
}
]
}
Quad {
id: leftWall
scale: room.scale
effect: Effect {
texture: "images/wall.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: 0
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 0, 1)
}
]
}
Quad {
id: rightWall
scale: room.scale
effect: Effect {
texture: "images/wall.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: 180
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 0, 1)
}
]
}
Quad {
id: roof
scale: room.scale
effect: Effect {
texture: "images/roof.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: -90
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 90
axis: Qt.vector3d(0, 0, 1)
}
]
}
Quad {
id: backWall
scale: room.scale
effect: Effect {
texture: "images/wall.jpg"
}
transform: [
Translation3D {
translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
},
Rotation3D {
angle: -90
axis: Qt.vector3d(1, 0, 0)
},
Rotation3D {
angle: 0
axis: Qt.vector3d(0, 1, 0)
},
Rotation3D {
angle: 0
axis: Qt.vector3d(0, 0, 1)
}
]
}
Cube {
id: cube
scale: 0.5
transform: [
Translation3D {
translate: Qt.vector3d(0.0, 0.0, 0.0)
}
]
}
Table {
scale: 0.025
transform: [
Translation3D {
translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
}
]
}
Teapot {
scale: 0.5
effect: Effect {
color: "#ffffaa"
decal: true
}
transform: [
Translation3D {
translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
}
]
}
}