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Room.qml Example File

sensors/cubehouse/Room.qml
 /****************************************************************************
 **
 ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/
 **
 ** This file is part of the QtSensors module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
 **     the names of its contributors may be used to endorse or promote
 **     products derived from this software without specific prior written
 **     permission.
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 2.0
 import Qt3D 1.0
 import Qt3D.Shapes 1.0
 import "."

 Item3D{
     id: room
     property double scale: 1.0
     property bool yspin: false
     property bool xspin: false
     property int yrot: 0
     property int xrot: 0
     property double distanceCorrection: 3.7

     transform: [
         Rotation3D {
             id: yRT
             angle: 0
             axis: Qt.vector3d(0, -1, 0)
         },
         Rotation3D {
             id: xRT
             angle: 0
             axis: Qt.vector3d(-1, 0, 0)
         }
     ]

     SequentialAnimation {
         running: yspin
         NumberAnimation {
             target: yRT
             property: "angle"
             to: yrot
             easing.type:"Linear"
             duration: 50
         }
         onCompleted: yspin = false
     }

     SequentialAnimation {
         running: xspin
         NumberAnimation {
             target: xRT
             property: "angle"
             to: xrot
             easing.type:"Linear"
             duration: 50
         }
         onCompleted: xspin = false
     }

     function rotateY(y)
     {
         room.yrot=y;
         room.yspin = true;
     }

     function rotateX(x)
     {
         room.xrot=x;
         room.xspin = true;
     }

     Quad {
         id: frontWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Quad {
         id: ground
         scale: room.scale
         effect: Effect {
             texture: "images/ground.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Quad {
         id: leftWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Quad {
         id: rightWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 180
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Quad {
         id: roof
         scale: room.scale
         effect: Effect {
             texture: "images/roof.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: -90
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 90
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Quad {
         id: backWall
         scale: room.scale
         effect: Effect {
             texture: "images/wall.jpg"
         }
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
             },
             Rotation3D {
                 angle: -90
                 axis: Qt.vector3d(1, 0, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 1, 0)
             },
             Rotation3D {
                 angle: 0
                 axis: Qt.vector3d(0, 0, 1)
             }
         ]
     }

     Cube {
         id: cube
         scale: 0.5

         transform: [
             Translation3D {
                 translate: Qt.vector3d(0.0, 0.0, 0.0)
             }
         ]
     }

     Table {
         scale: 0.025
         transform: [
             Translation3D {
                 translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
             }
         ]
     }

     Teapot {
         scale: 0.5

         effect: Effect {
             color: "#ffffaa"
             decal: true
         }

         transform: [
             Translation3D {
                 translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
             }
         ]
     }
 }
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