| BillboardItem3D | The BillboardItem3D will always face toward the viewer. | 
| BillboardTransform | The BillboardTransform item implements a transformation that causes objects to face the camera. | 
| Camera | The Camera item defines the viewing position and projection for a 3D scene. | 
| Effect | The Effect item defines simple effects within the QML/3D environment. Examples of such effects include textures, simple material and lighting effects, and so on. | 
| Item3D | The Item3D item encapsulates 3D objects and contains all of the properties and methods needed for simple 3D operations. part of a QML/3d script. | 
| Light | The Light item represents the parameters of a light in a 3D scene. | 
| LightModel | The LightModel item defines the lighting model to use for the scene. | 
| LookAtTransform | The LookAtTransform item implements a transformation that causes objects to face the camera. | 
| Material | The Material item describes material properties for OpenGL drawing. | 
| Mesh | The Mesh item provides a means of abstracting 3D mesh and geometry representations in a way that can be used in QML. The Mesh class contains necessary properties and methods for display and manipulation of 3d objects of this type. | 
| Qt3D | The QML global object Qt3D provides useful functions for 3D applications. | 
| Rotation3D | The Rotation3D item supports arbitrary rotation around an axis in 3D space. | 
| Scale3D | The Scale3D item supports scaling of items in 3D. | 
| ShaderProgram | The ShaderProgram item is derivative class of the more general Effect class in QML/3d. Whereas the Effect class provides support for standard effects under OpenGL, the ShaderProgramEffect supports effects based on custom shader programs for the GPU. | 
| Skybox | The Skybox item provides a simple 6-texture environment. | 
| Translation3D | The Translation3D item supports translation of items in 3D. | 
| Viewport | The Viewport item defines the logical viewport for a 3D scene. It includes all necessary references and parameters for the contents of the scene, as well as drawing and painting functions | 
See the Teapot example for an introduction to using these elements.